Charter game
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Viticulture was called Trellis early on, Euphoria was called Dystopia, and Charterstone was originally called Cornerstone. Thanks for the response. I eagerly await any game you design or produce. One day I hope to be published by you. Thanks Cody. I can probably help you get that copy of Scythe by your birthday—feel free to contact me at contact stonemaiergames. I usually fullyverse myself with a games rules before I take a new game to our group. This sounds like we are going to get to open the big box together.
I like the legacy mechanics I have seen in other games so far though no so much the ones that just add a new rule to each game , and feel like theres a lot of interesting ground to be explored in this space. So pretty excited to see what you come up with.
One final key issue — please tell me there is direct player interaction? Regards, Sal. There are some other aspects of indirect interaction like gaining cards from a common pool. But there is no direct player interaction stealing from or directly hurting another player.
I find it very hard, however, to not get very excited about the prospect of Charterstone. Combine their flair for making beautiful, elegant games with the idea of a village-building legacy game with an infinitely replayable end result?
I hope you do through with it :. Soren: I appreciate your excitement for Charterstone! That way people can make a fully informed decision making the data more precise.
That sounds like smart thinking. Have you made a decision regarding the component upgrade pack yet, or are you still collecting data on that as well? And thanks for the swift reply. Is the story going to be driven by the mechanics or is there going to be a heavy overarching story to engage players? Thanks for your question, Jordan. It is quite a challenge to design, and I wish you luck if you try it!
Hi Jamey, why not make a campaign game and not a legacy game? A city-building campaign game is really an unexplored branch. Otherwise im very interested on this game and im looking forward its launch, some date for this? Thanks a lot and thanks for your availability….
The FAQ link above takes us to a closed group. And, congratulations on this ambitious project. You are a terrific designer. Patrick: Sure, I can update that. The reason for that is someone else is maintaining the FAQ for now on that thread, but I can tweak the page on our website so other people can still see the key details. Hey Jamey. Been a big fan of your games since I helped Kickstart Euphoria and I have the deluxo Scythe with expansion and getting the Meeples, etc,etc.
Eagerly anticipating Charterstone and was surprised at the number of comments that want your legacy game less legacy-y. One possible and easy way to give people that are shy about this type of game extra incentive to try it might be to make the board double sided, and let people buy a 2nd kit that is just the stickers and extra stuff from this site so that at least they can play it twice.
Thanks Derrek! I posted my reply before seeing your reply. I did fill out the future printing request form as well. Just wanted to add that I am aware that the game is infinitely playable after you finish all the games, but for people that want to start again is what I was meaning.
This was already the most anticipated game for me of , but seeing that cover art and with it the art style of the game and the somewhat whimsical conception of this world with that picnic basket shaped building has somehow upped my interest in the world. As for the box, I pictured something with a lot of white a blank slate for the villagers and the beginning of a new village, but it was Mr.
Cuddington who brought it to life. I love what they did with it. Middle aged female ready here…. Have played Scythe twice with no experience with those types of games. Looking forward to the next game to get hooked on. Thanks Kim! I think that was you who shared it on Facebook. But our group has 6 players. I truly enjoy all your games, esp. Sythe which to back was a no-brainer for me. Now I am very intruiged by Charterstone and I wonder if I, as living in Germany, could also sign up as an ambassador.
Will the test-playing only take place in the US? Pasvik: It would be great to have you as an ambassador. But at some point I might try out a PnP version that playtesters can print and put together. Hey Jamey, my group loves Scythe, and my wife and I are going to eventually need a new copy of Viticulture when we play this one into the ground.
Love it! I appreciate you signing up as an ambassador. At some point when I reveal the box art, yes. Hello Jamey — Congrats on Scythe! I would love to be a playtester for this one and think I could bring 2 different groups to bear one more seasoned and another more casual. Jamey, have you considered using a board where the buildings are inserted into slots like puzzle pieces with a good friction fit?
Then they would stay put when you put the game away, but if a group stops playing after 2 or 3 games the board could be reset. The buildings are stickers that are removed from cards, and both the stickers and the cards serve crucial functions in the game.
The primary asset of the game is permanence. I appreciate your creativity, but we do not perceive this to be a problem, so we are not looking for solutions. Fair enough! Thanks for the reply. Lets say player B has a copy in similar condition from a different play group. Would there possibly be fundamental differences in the strategies that are successful between the two copies? But the total number of building options throughout the course of the campaign is nearly triple that number.
Each building is unique, though some buildings do similar things. So the fundamental difference from copy to copy really depends on the combination of constructed buildings. Some villages will have very different economies than others. I just register to your newsletter to be sure to not miss the kickstarter of this game. You really got me with legacy and the fact you create your own worker placement game when you finish the legacy compaign!
Then after Charterstone you make an expansion that you play where your village is attacked by goblins, orcs, ogres, then dragons and you start ripping off stickers from the board. If a player makes som poor choices and builds some buildings that do not work together well, then forever after any player who has the misfortune of getting that player mat will be at a disadvantage.
I see now that my commentis much more negative than I intended. However, that is still the impression I get from the descriptions of Charterstone I have seen so far. A legacy game designed by you will be the only legacy game I buy! Thanks, Jamey. I really need to play pandemic legacy and looking forward to Seafall. This is on my watchlist. Or are you in the mindset of diversifying the catalog?
Cody: Thanks for your question. Just saw an earlier tweet about this game — very excited! Play testing, reviews, publicity, whittling meeples, whatever is required… You have my attention! Maybe just dreaming a little. There is a lot of joy in Legacy games of opening new things, and seeing how they change physically.
I mean, just thinking about how you would have to do rule book changes within Tabletopia makes it not really feasible. Also she wants to know how to get an extended Tuscany board. She demoed it at Lexicon and realised what a great expansion it was. This would be perfect! Those that really want it to be permanent could always glue the piece into the hole, and those who value the replayability of the whole game would be able to.
A great solution that satisfies BOTH camps! I cannot even express how excited I am by this. I do not have a gaming group and find the idea of legacy mechanics AWESOME, so even the hint that this might work for solo play is amazing. AND to still have a game I could later play with other people at the end of it? I too am attempting to throw money at my screen! Thanks Olna! Your excitement is very encouraging for me as I continue to work on Charterstone.
I just want to wish you well, Jamey. It pleases me tremendously that YOU are so interested in and eager to work on Legacy mechanisms. Mountains of goodwill to you, sir, for braving the hailstorm of bs involved in doing this.
I know you went out of your way to address some of the common criticisms while retaining some of the main creative elements that make us LOVE these games above most others. Xenothon: Thanks for the comment, and most importantly, thank you for your openness to the idea! It really amazes me how anti legacy some people are. Very few games compare to the excitement that a campaign style game can provide. I completed a campaign of risk legacy, 15 games with a group of friends a couple years ago.
Never played it again, but I still have it just for the fact of how good the memories from it are. I for one look forward to seeing what a game designed to be a legacy game will be like as opposed to games adapted to be one. Jamey can u tell us a bit more about the design team? Who is the lead designer? To a certain extent, I can understand where those people are coming from.
Very well said. Ok Jamey. Tiles whose positions has to noted after each game round. I can see that would be really annoying really fast. They make reusable stickers. It would be nice if game publishers would use them. I am sure you thought about this. If not, this may add to your bank of ideas for components: what about the stickers made of thin flexible magnets? Like the ones, sometimes found on the fridges.
They are more expensive than paper stickers, though. Best of both worlds! Thanks for the idea! We looked into that a few months ago and learned that the stickers were likely to peel off if we did that. Also, Charterstone is meant to continue to be played after the campaign is over—the permanence is a huge part of the game. Can people who live outside the US register for playtesting? Thanks Amy! Sure, we welcome playtesters around the world. I sleeve my cards, so that would maybe make it possible to just put the sticker in the sleeve?
Have you considered the card-crafting technique that AEG uses? Mystic Vale was their first to use is. Danny: Yes, I have Mystic Vale.
Jamey, stickers on the board is a dealbreaker for me no matter that the game is still playable after the first campaign. I do have an idea for an option to replace sticker use.
Use tiles or small cards for the buildings as in Lords of Waterdeep and include a photocopiable map sheet for bulding placement for campaign use. You could even make the game board double-sided with one side for sticker use and the other for tile use. As an option for advanced gameplay the rules could include examples of tile placement. Unfortunately, it would cause a huge amount of frustration to people during setup and cleanup.
You could do that for a game like Lords of Waterdeep that only ends up with a handful of buildings, but in Charterstone you have 54 different spots for buildings on the board and another 8 per player mat. Thanks Nick!
Update: Charterstone will go directly into distribution with no pre-order or Kickstarter from Stonemaier Games. Each building you construct is a sticker you permanently place on the board.
The village you create will remain infinitely replayable. My one complaint after playing Pandemic Legacy is that the stickers would come off quite easily and it ended up that we would take a picture of our board after we played just in case something came off. The fact that none of the stickers overlaps the folds of the board is a huge relief. I worried about this when I bought the game.
So glad everything about the game was so well thought through. That was one of the first things I told Mr Cuddington when they started illustrating the board. I would be willing to bump off one of these other potential playtesters so that I can have their spot. I really appreciate that you all are open to blind playtesting Charterstone! Thank you. I am thrilled to see this! While I wait patiently for my copy of Scythe I believe you may have just raised my expectations to the next level!
Signed up for the Ambassador program and keeping my fingers crossed that our group can be blind playtesters. I too am a registered ambassador and would be very grateful to be a playtester! This game sounds awesome, and would be my first foray into a Legacy game!
It was one of the best experiences our group has had in boardgaming. I have an eager playtest group at NKU. Take my money already Jamey.
Even tried credit cards. Sadly that was my reaction as well.. Charterstone Jamey Stegmaier art by Mr. Please check back here in a few minutes. Hello Stonmaier team! Automa end up with a rating 7 — they had at the end no chance but are strong at the start Finally we set up a new board from our experience and a second recharge pack for continouse play — no charter will have a engine but all basic elements are on the board.
You are still VERY STRONG on the amount of work you put into this game and the beauty of the board itself but only enough to get the 2 stars Truth be told, we will probably play this thing to the end and hope upon hope that the post-game gameboard that we have will be something that we will enjoy playing on.
Let me know. So let me know either way. Again, just incredibly enjoyed it, such a unique, fun, and totally engrossing game! Best JP. Thanks for the info, will check out the guide and then let the group decide!
Thanks again for this wonderful game! Dear Friends from the Charterstone Community, I was very excited to learn of the digital version of the game coming to Nintendo Switch. Thank you, Nicholas! Congrats on finishing Charterstone with your family! I mean if you start a new campaign with the Recharge Pack. No, there are new punchboards in the recharge pack for that purpose. It could be possible using digital printing. Is there any way to get a digital version for Kindle???
Or is at least in the works? It is official. I think I love this game! And I have the Steam version and have played through the campaign two more times…. I am going to be careful here about spoilers.
My question is about the Automa post campaign. No problem. I will post the question on BGG. Thanks for the quick response! Charterstone: a question about inactive charters Two things before I begin: 1 I sent this question via email. Onward: Active charters e. Stay safe; stay healthy. Have a great day. Thank you for the reply, and the answer. This brings me to a question: Since we started with the Automas in Game 4, should we adjust the information on their tuck boxes to account for the fact that they were not present for the earlier games I am strictly concerned about final campaign scoring?
However… We discovered a couple of things in this game. Looking back on it, we both came to the conclusion that if we had it to do over again we would have done two things differently: 1.
That being said I absolutely love this game and our group is having a blast! Thanks Jen! Thanks Eric! Hi Jamey, The replacement cards arrived today. We have a redirect issue. Mirjam: Thank you for letting me know! I will add this to the Dutch errata. Hi Jamey, My wife and I have played through the Charterstone campaign and are continuing to play it after all of the legacy aspects are over.
And we love it! Hi Jamey, You might have encountered a lot of questions but just wanted to confirm: 1. Everything else seems to have its own place… Thanks. Hi Will it be possible to get hold of a second board for a third new campaign?
Paul: My plan is to offer them in our upcoming February 1 e-newsletter. We ended with well over points each player with vastly different strategies and in the end one of the simplest won : I do have to say that the combination of parfumery and alchemist is simply crazy strong.
On one of those days we just couldnt stop and played 3 games. We did some slight rule modifications for us since we love variety, so we put buildings on the front and back side of the islands which worked out for some interesting choices later in the game The one and only thing I will miss after completing story is opening chests, I think for my whole group it was the single best thing ever.
I will soon need my own big shelf just for Stonemaier games :. How many copies is too many? Just picked up my third. Should I stop there? The meeples and resources are great. And as always, amazing quality, absolutely amazing artwork too, I love it. Thanks Rupert! Hello, Jamey! Any news about the Brazilian version release?! Sorry James! Charterstone is still on a boat, so No one will have it at the convention.
A quick question though: In the Watch It Played overview, broski says that in the first edition printing there is a rules error. Also, nice swift reply. Just curious, Jamey, is the art done by the same illustrator that handled Santorini? Just a question on content… will Charterstone contain any magic? Stephen: I would call it light fantasy in a medieval world with no spell casting by the players. Re Essen: which partner will have Charterhouse?
You always control exactly 1 character you are that character. Is there a possibility for an Essen pickup if I pre-order it? Awesome looking game! In Essen? Jamey who was your artist for Charterstone.
How long would you say you design a game until you then start going full steam into production? Doublesided board?? Two Runs — Two sets of stickers? Please let us know. The player count does impact the game, but it works at all 6 player counts.
Only 6? Each player gets 1 worker that represents themselves, as well as a smaller worker. Which partners might that be? Can you direct us maybe? Yes, I read that, but was hoping you had changed your mind. Hi Jamey, Looks really nice. Is any localisation to french planned? Will it be ready at release or will it come later like for Scythe?
It will be produced simultaneously to the first English print run. It does! Do I have to pre-order it? Or will it be available to buy after it is released? Take my money now lol. Thanks so much for the quick response. When do you hope to release Charterstone? Not sure what that would add to the production cost. It will be available sometime in Thanks for asking, but we have enough playtesters. Is there a preorder available? If not, when will it be available to preorder?
Thanks for your interest, Andy! Hey Jamey, I truly enjoy all your games, esp. If you have played several times and want to try a new strategy, you must buy a new copy. Do I have it right? That may be how some legacy games work, but not Charterstone. John: Thanks! I look forward to blind playtesting Charterstone with your help. Please, Please give Roberta and I a chance to be a tester. When are the next batch of ambassador shirts being offered.
Maybe you could do a Charterstone Lite game like Lords of Waterdeep in the future? I have signed up for an ambassador. Would love to give this a playtest with my group! Would be interested in being a blind play tester.
I am an registered as an ambassador. Thanks Troy. Man I had to break into Jamies bank to place my money. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits.
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